![]() While not particularly challenging, puzzles generally reward you with a strong weapon, ship module, or much-needed credits in the early game. Past those combat aspects of Everspace 2, there is plenty of exploration and some puzzle-solving pieces as well, all of which act as good changes of pace to keep gameplay fresh. Combat is challenging and rewarding, especially when you manage to survive wave-after-wave onslaughts culminating in a mini-boss battle with a Destroyer ship. ![]() The dogfighting is natural and visceral in the ships meant to dogfight, like the interceptor and the striker, while the much heavier gunship functions true-to-nature- as a brick loaded down with heavy ordinance.Įnemies come in a number of different variations you’ll fight scout ships, fighters, bombers, and more, sometimes in small packs and other times supported by all manner of drones. Playing Everspace 2 with keyboard and mouse is as comfortable as it is with a controller, and I even prefer it because there seems to be more control with weapons like the rail gun there's no feeling like sniping off drones from max distance with the precision only a mouse can give. It feels like Rockfish is trying to tell more of a story here, and honestly, I don't think the roguelike play loop would work for the open-world exploration gameplay and narrative they're trying to achieve.Ĭurrently, there are five different ships to choose from - which I covered in my ship guide - and presently 10 primary weapons, three secondary weapons, ship modules, and numerous consumable items to choose from making for all kinds of mix-and-match to fit your playstyle. While I'll miss the satisfaction of the roguelike runs of Everspace, I feel like the direction Everspace 2 is taking is one of more accessibility. Death isn’t a progress reset anymore, and instead you’ll find yourself respawning at the last autosave point - with your gear and credits intact - ready to try again. ![]() The game world feels alive and lived in, which just adds another depth of immersion to a sprawling universe.Įverspace 2 differs from the first game in that it’s not a roguelike - it’s more of an open-world shooter with RPG elements. There's a feeling of hustle and bustle when you get to a jump gate port and see ships having their cargo scanned or various drones whizzing about welding this, transporting that. If Everspace 2 already does one thing well, it's providing massive scale for its worlds and areas, giving you an expansive space to explore.Įven simple asteroid fields tell a story some are littered with destroyed ships and mining outpost debris, while some have barely functioning automated systems grinding away. Not only is there plenty of space to explore, but also there are also massive stations and planetary surfaces to uncover. ![]() Speaking of size, Everspace 2 has a significantly larger gamespace than its predecessor. It is Early Access though, so I have no doubt that it will become much more expansive as development continues. I found myself wanting to see more of it unfold which, at the current time of writing this EA review, is a bit on the short side, taking about 3-5 hours to complete. While the story is a bit cliche and a bit predictable at times, it’s still engaging. Of course, there's also the potential to earn a lot of credits in a not-so-legitimate way. You see, Adam is a clone, and that puts a big colonial-military target on his back.Īfter an outlaw ambush catches you off guard, you end up in a whirlwind alliance with an ex-soldier to save the life of your injured comrade and only friend. How did you get so skilled at fighting? Well you died, a lot. In Everspace 2, you play as Adam, a skilled fighter pilot working as security for a mining company operating out in fringe space. Nonetheless, here's how the game is shaping up so far two weeks after release. As of this writing, there's no firm release date for the game. As with any EA title, this one's not yet finished. So when I heard that Rockfish Games was making a sequel, I knew I had to play it.Įverspace 2 is currently in Early Access on Steam. I then reviewed it after its full release, and it again proved to be a defining experience. I spent over 100 hours exploring Everspace and loved every second of it. Then Everspace came out back in 2016, and it blew me away. ![]()
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