Soul cube: Charged by the killing of monsters, and then released as a powerful seeking weapon that transfers health from the monster it hits to the player.Grenades: Standard thrown fragmentation grenades on a timer.Machine gun: Similar to the chaingun, but not as powerful (but more accurate).Flashlight: Not a weapon per se, but it doubles as a crude club.Unmaker: A demonic laser gun which is a hitscan version of the plasma gun at first but can be upgraded in firepower by the collection of Demon Keys.ĭoom RPG includes versions of the pistol, shotgun, super shotgun, chaingun, rocket launcher, plasma gun, and BFG-9000, as well as two new weapons, the fire axe and fire extinguisher.Īll of Doom's weapons are present in some form in Doom 3, with the addition of:. Super shotgun: A double-barrelled, sawed-off shotgun which takes 2 shells per shot, takes longer to reload, but at close range is deadlier than the regular shotgun.The shotgun and super shotgun (see below) also share their ammo pool (shells) as do the plasma gun and BFG9000, which both use cells.Īll of the above weapons, with the addition of: The chaingun and pistol both use the same ammo (bullets), so using either will also affect the other in ammo. BFG9000: The "Big Fucking Gun." Shoots a big green projectile at a cost of 40 cells, somewhat counter-intuitive to operate at first, but can kill any monster in one or two shots if all traces hit.Plasma gun: Shoots projectiles of blue-hot plasma at high speed, which can take down groups of incoming enemies quickly.Does a lot of damage, but can also hurt the player if used at close range. Rocket launcher: Fires explosive projectiles.Chaingun: Good against large crowds, but its rapid rate of fire can quickly deplete its ammo.Reload time is slightly longer than normal. Shotgun: A good general-purpose weapon, especially at close range.Pistol: The default long-range weapon.Chainsaw: Damages like the normal fist, but four times faster.Fists: Basic melee with unlimited ammo, but only about as powerful as a pistol shot normally used only as a last resort or with a berserk powerup.The latter was reintroduced in Doom 64, and has an equivalent in Doom Eternal. The Doom Bible mentions the Dark Claw and Unmaker that never made it to the finished game. A few other weapons were also included in the alpha versions. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite along with the rifle itself. This weapon was not included in the finished game. Picking up a weapon plays the sound effect DSWPNUP.Įarly alpha releases of Doom armed the player with a semi-automatic assault rifle, optionally equipped with a double-bladed bayonet as a melee weapon. No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former humans a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen.
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