![]() ![]() The glitter on the gun is harsh and unrefined, and the guardrail immediately in front of the camera shows some nasty aliasing. What’s worse is that FSR loses a lot of detail up close. The distant sign is unreadable with FSR, and details like the wires connecting the flags at the top of the scene are completely lost to the sun. The “Expand Your” sign in the background washes out with NIS, and fine details, such as the bars on top of the roof, show heavy aliasing. Deathloop doesn’t include the Ultra Performance mode for DLSS, but still, DLSS is leaps and bounds ahead of FSR and NIS. ![]() ![]() As with the rest of the titles, we choose the most demanding option for each upscaling feature available in the game. Deathloopĭeathloopshows some clear differences in image quality between the three upscaling technologies. DLSS is below the other two by quite a bit, but a 65% increase in performance is hard to argue with - especially with how much better DLSS looks than the other two. FSR and NIS are essentially doing the same thing, and they produce very similar results. There’s nothing too interesting to report here, with the upscaling modes lining up with the results in our Call of Duty Vanguard performance guide. We tested with top-of-the-line hardware, so the percentage is far more important than the actual frame rate. Although we included the average frame rates for each setting, we recommend paying more attention to the percentage increase. DLSS only offers up to its Performance mode in Call of Duty: Vanguard, which naturally means it can’t reach the heights of NIS or FSR.įor performance, we tested a stint in multiplayer using the most aggressive upscaling mode for each tool. ![]() We tested the most aggressive mode in each of the games we tested. Overall, DLSS leads in image quality, and NIS and FSR are tightly grouped behind DLSS. The background elements in general look worse with NIS. DLSS renders the leaves cleanly, FSR smudges them just a bit, and NIS washes them out. The biggest difference we can make out comes in the trees behind the building. The green crates next to the wall also show some aliasing around the edges with FSR and NIS, which is a problem DLSS doesn’t have. The logs on the cabin look just a hair sharper with DLSS. Still, there are differences in image quality. Call of Duty VanguardĬall of Duty Vanguard is the most recent release from the games we tested, and it uses DLSS, FSR, and NIS to great effect. We don’t have any games that officially support NIS right now, though. Developers can include it in their games if they want, and it will work across graphics cards from AMD and Nvidia. Nvidia also has NIS available as an SDK for developers. As long as it’s an Nvidia card that uses these programs, you can use NIS. Unlike DLSS, you’re not limited to the most recent Nvidia GPUs. Right now, NIS is available through the Nvidia Control Panel and GeForce Experience, and you need an Nvidia graphics card to access these programs. It works across all games but only with Nvidia GPUs. NIS is the opposite of FSR when it comes to GPU and game support. The benefit of this approach, however, is that FSR works across all graphics cards from AMD and Nvidia. Developers can add it into their games, but unless you’re familiar with modding games, you’re limited to the list of games that support FSR. FSR is only available as a software development kit (SDK). There are some differences in game and graphics card support, though. The only difference is that NIS does the upscaling and sharpening in a single pass, while FSR breaks those steps into two passes. On a technical level, FSR and NIS are almost identical. Instead, FSR and NIS upscale based on the frame that’s being rendered and then apply a sharpening filtering to make the image look like it’s running at a higher resolution. That leads to more ghosting and shimmering, along with other visual artifacts. Instead of taking a series of frames and using temporal information for upscaling, FSR and NIS base the upscaling on the current frame that’s being rendered. Both are spatial upscaling tools, not temporal ones. model, DLSS uses temporal (time-based) information during the upscaling process, which reduces shimmering, ghosting, and other visual artifacts. model that can run on these Tensor cores to upscale the image in real time. In each Nvidia driver release, it includes an A.I. RTX 20- and 30-series graphics cards have dedicated A.I. The best processors for gaming: AMD and Intel face offĪMD’s Ryzen 9 7950X3D pricing keeps the pressure on IntelĪMD Ryzen 5 7600X vs. ![]()
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